AI Insights · Timothy · July 2024
Top 5 City Building Games on Android in Uruguay in Q2 2024
Discover the performance trends of the leading city building games on Android in Uruguay during Q2 2024, including downloads, revenue, and active user data.
In Q2 2024, the top city building games on Android in Uruguay exhibited varied performance in terms of downloads, revenue, and weekly active users. Here’s a closer look at the top five games:
Isekai:Slow Life by Mars-Games showed impressive revenue growth, starting at $37 in early April and peaking at $353 in late April before stabilizing around $100 in June. Downloads saw a significant spike in the second week of April with 2.1K downloads, then gradually decreased to around 300 by the end of June. Weekly active users mirrored this trend, peaking at 2K mid-April and maintaining steady engagement around 1.4K towards the end of the quarter.
States Builder: Trade Empire from SayGames Ltd had a modest revenue performance, only generating income in June with a peak of $25. Downloads fluctuated, reaching a high of 575 in late May and tapering off to 269 by the end of June. Active users increased steadily, starting at 519 in early April and reaching 757 by the end of June, indicating growing user engagement.
Global City: Building Games published by MY.GAMES B.V. experienced low revenue with a peak of $33 in June. Downloads were relatively stable, peaking at 282 in early June before decreasing to 80 by the end of the month. Active users showed a similar trend, starting at 219 and peaking at 337 in early June, then falling to 121 by late June.
The Simpsons™: Tapped Out by Electronic Arts had sporadic revenue, peaking at $36 in late June. Downloads were consistent, averaging around 120-140 each week. Active users remained stable throughout the quarter, averaging around 1.6K to 1.7K, showing a loyal user base.
SimCity BuildIt, also from Electronic Arts, maintained steady revenue, peaking at $96 in late May. Downloads varied, with notable spikes in late April and late June, reaching 208 and 125 respectively. Active users saw fluctuations, peaking at 2.1K in early April and late April, then stabilizing around 1.7K towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.